

It's a pastoral paradise where the only pressure on you, on Adam, is to remember where you left your detector should you set it down and wander off while using the walkie-talkie.

For between 90 minutes and two hours, you'll be transported to a part of Britain tucked away from motorways and mass transit hubs, coffee shop chains and reliable wi-fi. And it's lovely, it really is, to slip on headphones and immerse yourself into the beeps and blips, the scrunch of the trowel in the dirt, the twittering birds and the gentle sway of the grass. It is the very definition of a walking simulator, because that is pretty much all you do. I highly recommend this for fans of the walking sim genre.The Magnificent Trufflepigs asks little of you except: move around this beautiful place and point your metal detector at things sometimes send photos of your discoveries (or snap the local landmarks) and swap some text messages and very occasionally choose between a couple of conversational options that have no bearing (so far as I can tell, anyway) on the pre-credits conclusion to the story. The visual sceneries are utterly breath-taking, and the music is rapturing. What-what? This game is so incredibly powerful, haunting, moving, emotional, thought-provoking and just plain all around beautiful. The most ironic thing about this game is the huge amount of character development.in a game with no living, visible characters, what-so-ever. As an art form- it's artistically mind blowing, kept me intrigued until the end, yet the pacing is very slow, relaxing even.

The stories were so meaningful and moving. It was a very unique game, one that will linger on in my mind for a some while. The player can also interact with objects scattered throughout the world which help unravel the story, bit by bit. The player can interact with floating lights throughout the world, most of which can reveal parts of the story. In Everybody's Gone to the Rapture, the player explores a small English town whose inhabitants have all mysteriously disappeared by some devastating post-apocalyptic cause. This game, by the same brilliant makers of Dear Esther (another one of my favorite games in the peculiar exploding genre of walking simulators) left its mark, moved me like crazy. As a serious lifelong gamer, I love them. While many people debate about these sims being "real games" I could hardly care less.

Everybody's Gone to the Rapture is another one of those weirdly memorable walking simulators that I absolutely adore.
